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Once you learn it it becomes easier, but This is one field where 'diving right in to the deep end' doesn't tend to work out so great and could well put you off wanting to do your idea, which would be a shame)). You'd be surprised just how hard and how much work it takes to do something you might even think would be super simple, like the above mentioned 'bouncing ball' program. ((I'm doing a game design degree and this is what the lecturers and tutors of game design tell you/get you to do when you first step in at first year. So start tiny tiny really small scale, and then step it up and up until you have the technical know-how to start making something on the scale you're currently thinking. You need to build up to making your cooler ideas, and by your own admission you have no education about video game making in the slightest. There's a reason programmers start off by making 'hello world'. And I mean really simple, maybe not even a game maybe something like 'a ball that bounces around the screen'. Think up a very, very simple game idea and try that instead. You need to learn how to crawl before you can run. Stuff that away and narrow your focus right down for now. I'll tell you right now, that awesome idea you have in your head of some large scale awesome game like the titles you buy in the store?
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It would also help if I somebody knew of a website with some free use original music and sounds that I could use, specifically music that's similar to Castlevania and other vampire/werewolf/monster type games (NO F***ING SPARKLES!!!!) Specifically, I'm looking for some free 3D game creation software, something simple enough that somebody like me that has no schooling in it can use after some tutorials and such.Īs for what capabilities I would need to have, I want to make a 3D RPG similar to the games in the Tales series, including the combat, world map, and cities and so on, but one that is context driven areas, (you make one choice, one path is closed off and another opens for instance) text choices, and the ability to make some sort of meter, perferably multiple ones because I want to make a choice game, not a morality game specifically, but a choice=consquence type thing. Because most of the problems come from trying to support both square and iso in the same mapping.I have this idea for a video game in my head practically crying out to be made, and it's driving me nuts because I have had no education in how to make video games at all and probably won't be able to get it for some time. They then basically abandoned the idea, switching to javascript to enable mobile output on MV.Īnd there was a project to break the screen size limit of the Ace dll as well, enabling Ace games with any screen size, that was abandoned as well with the switch to MV.Īnd converting a square map to an isometric map has so many problems that it doesn't surprise me they abandoned that - but perhaps they use that knowledge to get an isometric maker out. both produced exactly one game, and the game developer who helped in the second case reported here on the forum that that conversion was one hell of a work requiring specific reprogramming in C for every feature of the game, because RGSS couldn't be used. That would not be the first time something like that happened.įor example there were two official projects (at different time by different people) to create a mobile output from VXAce.
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to be that stepping stone for future game developers.Ĭlick to expand.my guess would be that further testing revealed it to be more complex and problematic that usable. Gotcha Gotcha games in an interview with brought up how RPG Maker has been a stepping stone for a lot of game developers in the industry today.Īnd so that is the smart thing to focus on. RPG Maker going 3D means going up against these other juggernauts.Īnd while we may want RPG Maker to be the best engine in the market. (The lighting and visual effects and post-processing features in Unreal Engine are top-tier in the business.) And making good graphics on unreal engine is insanely easy. you can make 3D games on it without any programming. Is the ability to turn them on/off within the game. And honestly, the main value I see in 3D plugins for RPG Maker, like MV3D and UltraMode7.